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GoonFleet GoonSwarm
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Posted - 2007.08.04 14:00:00 -
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Originally by: Avon The OP would have you believe that all of BoBs accomplishments have been due to the use of supercapital ships. Is this true? (and if it is true, does that mean that CCP are now favoring the goons with game mechanic changes aimed at making the game easier for them
Well, no, CCP are now favouring the players not in caps or supercaps by allowing them to take part in battles as something other than a name on a Doomsday killmail, which is to the benefit of the bulk of players in any alliance (with the possible exception of MC ).
Letting the BCs, HACs, cruisers, inties and frigs actually fight in circumstances where they're not inevitably waiting for Shrike or Orange Species or Evil Thug to press their magic button and obliterate a grid isn't 'favouring Goons', its allowing 99% of players to actually take part in the game rather than hiding in a POS waiting for the functionally indestructable killmail generator to log off.
Originally by: Avon Have BoB suddenly lost the ability to fight effectively? There seems to be some idea that by recruiting new members that BoB is not the 'elite' pvp outfit it once was. Does increased numbers mean a fatal redection in ability? If so, surely RA are suffering far more than BoB after bringing goonswarm on board?
Red and Goon pilots usually fight in separate formations (for language barrier reasons if nothing else) so there's no danger of RA abilities being diluted by us talentless frig n00bs. Obviously there is some co-ordination at the strategic level but in terms of PvP skill in fleet fights its not a problem. To be honest I don't think you guys having your ranks swelled by recruits from 'lower-tier' alliances is that big a deal either, as long as they know how to setup and fly their ship, can listen to orders and shut up on TS when neccessary.
From my point of view, it does seem that BoB have lost some of their former PvP ability, and I think its because of something I mentioned above: up until Rev 2, BoB's regular course for important fleet fights was to get a cyno ship on grid with the hostile sub-cap fleet and remote doomsday them (I speak from experience as a Goon who got Doomsdayed by Chowdown, Shrike and Orange Species before I ever saw a Titan in-game), then use their own cap and sub-cap fleet to overwhelm the now unsupported hostile caps. During that time, BoB's sub-cap pilots weren't getting many fights against our sub-caps because it was easier and more cost effective to use Shrike's Magic Button to clear our ships out. You could and did do the roaming gang thing looking for fights, but we were less keen to engage at the time because we knew when we did you could and often would simply cyno in a mothership or 2 if the numbers weren't in your favour.
In other words, your guys have got rusty.
Originally by: Avon BoB haven't destroyed any large POSs, (well, one), and thus they are losing the war. Whilst a superb tag line, what exactly does it mean? Does the average reader of CAOD think that this war will be decided by POS ping pong on the front lines, and that it should be the soul focus of both sides?
"Winning" or "losing" at 0.0 EVE is typically defined by territorial conquest, which requires making hostile POSs explode whilst preventing friendly POSs from exploding. From that point of view, yes, the war is going to be decided by POS warfare, and right now your side looks like they're coming off second best. If you have other objectives, then so be it but its hardly surprising that people believe you to be losing when the commonly accepted measurement says so too.
Originally by: Avon From where I am sitting, here is how I see the war: The allies are sitting in former coalition space, space which the coalition have still failed to retake - even after all the changes which they claim have sounded the death toll for BoB.
The space we're fighting over right now belonged to your former allies in LV & co, if you want to stretch a few months back.
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